Like the Ginbushi, the disconnected aren't just a playable class, they're also a subsection of survivors and playing the class means being identified as part of that faction.
In this way players aren't just visitors to the world, they're a part of it.
Did you miss our bit of silliness last week with the Reever class? go here. Or maybe you'd like to learn a little more about the disconnected as a class, that's here.
Is there any actor more synonymous with the cyberpunk genre than Keanu Reeves? Obviously not; so why isn't he a playable class in Wireless Soul Transmission? Well thanks to our completely flawed understanding of what 'good business decisions' look like - now he is, and you can download the PDF free.
Want to gun fu it up but never had the chance? Dying to see if air guitar really can make people be excellent to each other? This class is fully playable with all new talents, but it really was just something fun we were doing internally that got out of hand. It is absolutely fun to play, but it is also a parody and it hasn't gone through anywhere near the balance testing of our other work.
Getting brain hacked by the Whisper is always a threat, but what if you had the same power? This week we look at our last class - the Network Ghost.
Missed last weeks post? Learn more about the system guardian here.
The Wireless Whisper is the single greatest threat players will face in Wireless Soul Transmission. Foremost it is the system guardians job to protect them from that threat.
Missed last weeks post? Learn more about the ginbushi faction here.
Except where otherwise noted, these posts are written by Stephen J Orion. Director of Scribed Starlight Press and creator of Wireless Soul Transmission.