As established last week, this post will be the first of many to keep you aware of how we're doing in progressing through the body of work required to bring Wireless Soul Transmission to as many people as possible.
In the WST Play Guide there are a number of play examples and a promise that the adventure used for those play examples will be made available for free on this website. So how is that coming along?
One of the big differences between small game publishers and the big guys is the ability to effectively multitask. There are a huge number of components that contribute to releasing a product and engaging with the community. Companies with large staff pools can execute all these things simultaneously.